Interactive Virtual Relighting of Real Scenes

نویسندگان

  • Céline Loscos
  • George Drettakis
  • Luc Robert
چکیده

Computer augmented reality (CAR) is a rapidly emerging field which enables users to mix real and virtual worlds. Our goal is to provide interactive tools to perform common illumination, i.e., light interactions between real and virtual objects, including shadows and relighting (real and virtual light source modification). In particular, we concentrate on virtually modifying real light source intensities and inserting virtual lights and objects into a real scene; such changes can be very useful for virtual lighting design and prototyping. To achieve this, we present a three-step method. We first reconstruct a simplified representation of real scene geometry using semi-automatic vision-based techniques. With the simplified geometry, and by adapting recent hierarchical radiosity algorithms, we construct an approximation of real scene light exchanges. We next perform a preprocessing step, based on the radiosity system, to create unoccluded illumination textures. These replace the original scene textures which contained real light effects such as shadows from real lights. This texture is then modulated by a ratio of the radiosity (which can be changed) over a display factor which corresponds to the radiosity for which occlusion has been ignored. Since our goal is to achieve a convincing relighting effect, rather than an accurate solution, we present a heuristic correction process which results in visually plausible renderings. Finally, we perform an interactive process to compute new illumination with modified real and virtual light intensities. Our results show that we are able to virtually relight real scenes interactively, including modifications and additions of virtual light sources and objects. Index terms – Hierarchical radiosity, global illumination, interactivity, computer augmented reality, common illumination, virtual relighting.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Low–cost Photometric Calibration for Interactive Relighting

Computer augmented reality is a rapidly emerging field allowing users to mix virtual and real worlds. Our interest is to allow relighting and remodelling of real scenes, using a reflectance estimation method. Most previous work focused on the quality of the results without considering the expense in computation and the price of acquisition equipment. In this paper, we present a low–cost photome...

متن کامل

Light-based Sample Reduction Methods for Interactive Relighting of Scenes with Minute Geometric Scale

Rendering production-quality cinematic scenes requires high computational and temporal costs. From an artist’s perspective, one must wait for several hours for feedback on even minute changes of light positions and parameters. Previous work approximates scenes so that adjustments on lights may be carried out with interactive feedback, so long as geometry and materials remain constant. We build ...

متن کامل

A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination

We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying ...

متن کامل

Relighting Forest Ecosystems

Real-time cinematic relighting of large, forest ecosystems remains a challenging problem, in that important global illumination effects, such as leaf transparency and inter-object light scattering, are difficult to capture, given tight timing constraints and scenes that typically contain hundreds of millions of primitives. A solution that is based on a lattice-Boltzmann method is suggested. Ref...

متن کامل

Interactive Virtual Relighting and Remodeling of Real Scenes

In our method, real scene geometry is first approximately reconstructed from photographs. Additional images are taken from a single viewpoint with a real light in different positions to estimate reflectance. A filtering process is used to compensate for inaccuracies, and per image reflectances are averaged to generate an approximate diffuse reflectance image for the given viewpoint, removing sh...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • IEEE Trans. Vis. Comput. Graph.

دوره 6  شماره 

صفحات  -

تاریخ انتشار 2000